Springwatching

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Audio Production students Rob Wynne and Dan Marnie spent the day with the Springwatch crew at the invitation of University of Lincoln Visiting Professor Chris Packham for a behind the scenes look at one of the BBC’s most popular programmes.

Students from the School of Film and Media watched the masses of activity around the build-up to the live broadcast and were shown around the site and technical facilities by Media Production graduate Jack Johnston who edits the show.

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Earlier in the year Rob and Dan along with fellow Audio Production student Sam Jenkins recorded Chris Packham’s voice-over in the University’s sound theatre for the Woodland Trust’s tree charter animation.

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Graduate Stories – Alistair Pritchard

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Blog post by 2014 Alumnus Alistair Pritchard.

Once I left University I went straight out on tour with Darlia & Dolomite Minor as Stage Manage/Guitar Tech. During that time the management company was able to put me out with Noel Gallagher on a couple of shows shadowing their techs who got me involved on a few roles during the shows.

Dolomite Minor then went on tour with support shows to Eagles Of Death Metal, the Tour Manager asked if I wanted to join the crew as Drum Tech, I ended up doing some bass as well and went from there. We were out for 2 months across Europe, it’s been my favourite tour to date. Looking after Josh Homme for the shows was a great experience and the money wasn’t bad either! They didn’t ask me to return to the crew for the US run stating that it was cheaper to replace the previous Production Manager with a US based member which is understandable. It’s becoming much harder than ever before for UK roadies to work in the US.

In-between tours I’ve been working for a construction firm as a labourer whilst doing training for a site foreman job role in domestic housing. I turned down a full-time position though as I love touring and working on the road. The day after I returned from the EODM tour I was offered a job with Kiko Bun (BBC Radio 1xtra artist) and have been busy working for a few other artists (Lapsley, Rat Boy, Rejjie Snow, Andy Gangadeen of Chase & Status, Nothing But Thieves).

Early in 2016 I went back to Rock n Roll with Highly Suspect on a UK arena tour which was fun. Shortly after I had my first dry spell of the industry where label (XL Recordings) cut the budget of a tech on Lapsley’s US run even after my visa was approved, frustratingly.

The Summer is looking busy as I’m out covering for a friend who works for UB40 and he’s asked if I can do Fun Lovin Criminals which is going to be awesome. Kiko Bun is also picking back up thankfully. I was put forward for Busted as Guitar Tech but unfortunately did not get the gig (My older/wiser friend got one of the positions!).

I’ve also started a band of my own, we’re a Dark Rock, Gothic influenced act going by the name of The Devil In Faust. My old Audio Production mucker Ben Perrett plays bass and a childhood friend of mine is on drums. We just completed a short UK run of shows and flew to Denmark in May to record our next EP. We’re still independent and are just enjoying making art at this moment in time. I’d love to tour more with the band but funding is an issue right now.

Guest Lecture – Mark Hills – Sound Engineer

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Blog post by L3 Audio Production students Jack Webber.

This week we were fortunate enough to receive a guest Lecture from Mark Hills, a Lincoln University Media Production Graduate and sound engineer in a highly reputable audio post-production house in Soho, London called Soho Square Studios. Soho Square studios are a Dolby approved studio and focus on audio post production for Advertisement, animations, feature films, and voice recordings for games.

Mark began the lecture talking a bit about his background and how he got to where he is now. He explained how similarly to most sound designers he fell in love with electronic music at an early age. He took media at A-Levels and then became a Lincoln University Media Production Undergraduate in 2007.
I won’t go too much in to detail about his background as he has personally blogged about it, this can be found here.

Mark then talked about the challenges of getting into this industry and working in a studio like Soho Square Studios. He explained the importance of ‘running’ and how although we have (will have) a degree, we will still be expected to start from the bottom as runners. He explained how it’s better to go for a running job at a smaller studio with around 10-15 people, as the opportunity to grow, learn and promotion is higher. Whereas the larger companies, you could find yourself being a runner for many years and not get anywhere.

He also gave us some advice for our CVs. He said that the studio aren’t always that interested in how many student films you’ve worked on, what they want to know is, if you have a degree; and have some real work experience. What he meant by that is customer focused work experience e.g. working in a pub. The studio likes this as it shows you can deal with, and work well with clients.

The Lecture gave a great insight to what it’s like working in an industry we are all passionate about, but also gave us all a bit of a reality check in regards to the amount of work it takes to get to his position. This was a slightly different approach than most guest lectures give, however I felt like it was good for us to get a bit of a reality check to push us more to where we want to go.

The day after this lecture myself and another AP student, Matt Jones went to London and visited Soho Square Studios to interview Mark and his manager Tom Mackewn for research in our R&D case study module. We arrived at the Studio and saw Mark in action finishing up a session, where we were quite impressed by the speed of his Pro tools skills. He then gave us a tour of some of the studio rooms and showed us some of his previous work.

When we interviewed Mark, we asked questions about his role as sound engineer and what he does day-to-day etc. I was interested to find out how the working hours were 9am to 6pm Monday to Friday, as most creative industries involve working unsociable hours. He told us that they don’t have ‘official lunch breaks’ and work around their daily schedules to fit in lunch, and also about some of the perks of the job – he said how he loved being able to do a hobby for a job and that you get to work with some amazing high status people.

Guest Lecture – Suddi Raval – Game Sound

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Blog post by L3 Audio Production student Barney Oram

Today we were lucky enough to hear from Suddi Raval, a legendary acid house producer and a game sound designer/composer, working currently as the audio manager at the Warner Bros. game studio, TT games (responsible largely for the ever popular LEGO games).

Audio manager is essentially the highest audio position in the games industry – the audio manager works with the upper echelons of the game development studio to create a fully cohesive and well delivered soundtrack. The audio manager is involved with both creating audio for the project (Suddi talked about how he generally likes to work in VO, both recording voiceover for the project and using audio content from an existing IP, usually a film), as well as managing the sound designers that the studio employ. Suddi mentioned the studio employ 7 full time sound designers, as well as up to 2 more on contracts. This is a comparatively large number of designers – even considering TT Fusion is technically a AAA studio, with many AAA titles having 2-5 sound designers at most. Suddi did however mention that the number rises all the time.

I was so engaged with what Suddi was saying (and had a million questions popping into my head) I didn’t make any notes on the actual content of the lecture, so this post is mainly key points. However, I found myself nodding in agreement and hearing so much affirmation in what Suddi was saying in relation to my own work and journey into the industry. I’d contacted Suddi about a month before the lecture, and had asked him a few questions and sent him my showreel. He very generously called me out by name and commented on my work, offering me feedback and advice as well as answering a lot of questions that I posed to him after the talk.

There were a few things Suddi mentioned that I want to draw attention to – as they relate in many ways to my project.

He spoke about FMOD, Wwise, and some of the games engines i’d demonstrated ability in on my reel: he talked about how TT use their own proprietary sound engine for implementation, that they generally taught junior sound designers as they join the organisation. He said however, that learning middleware like FMOD and Wwise was important, both for understanding the implementation process and to show that you’ve taken the time to actually learn something for your work. This is helpful and important for me, as I plan to use FMOD to implement my sounds into the game for my project. As I already have some experience using it independently, spending time using it in a game engine would be hugely beneficial.

I also asked him about junior sound designer positions, and the fact they are rarely advertised. I also later asked about the best route into in-house work, to which his response covers both questions – essentially, through work experience. Suddi said that a number of the people working at TT now came in through work experience: they’d proved themselves to be committed and easy to work with during the few weeks that they’d work at the studio, and they’d been asked to join the team full time. I think that work experience is something I should really look into further.

I’ll probably remember a lot of other things that stood out to me from the lecture, but i’ll leave this post at that. A fantastic opportunity to speak personally with someone high up in the audio world of the games industry, I learned a lot and found much of my ideas and preparations confirmed as being on the right track.

Clem Loves….. Radio

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Blog post by L2 AP student Clementine Cousins.

On Monday 11th January, along with some of my fellow students, I went on a trip to visit and look around Absolute Radio, BBC Radio 1 and 1Xtra. As soon as we made our way off of the coach, we walked over to Absolute Radio. We were greeted in reception and were shown upstairs to a room for a talk with Chris, Eloise and Kevin. I thoroughly enjoyed hearing about how they first started out in the industry and the different job roles they had before coming to Absolute Radio.

Afterwards, we were split into two groups and given a tour around the building. It was amazing seeing all of the studios. We firstly looked around the Absolute and Planet Rock studios, and then the Magic studios followed by the Kiss studios.

Next we walked over to BBC Broadcasting House where we were greeted in reception and shown to a room, with a lovely view, to have a listen and a chat with Rhys Hughes. Afterwards we were then shown around the BBC Radio 1 studios and saw Scott Mills and Chris Stark presenting live, which was an amazing and memorable experience. We were then shown around the BBC Radio 1Xtra studios.

I thoroughly enjoyed every second of looking around; I learnt lots of valuable information that will help me whilst at University and for my future career.

Guest Lecture – Katia Isakoff 2015

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Blog post by level 3 Audio Production student Charlotte Mellor.

Katia Isakoff is a singer, songwriter, music producer (Add N To (X) for Mute Records), mixer (John Foxx) and sound designer who came to talk to us mainly about her new and upcoming project ‘Women Produce Music’. Although WPM is Katia’s latest project, she’s also worked on a huge scale of other things such as the co-founding of the West London studio UNIT20 with producer Steve D’Agostino in the mid-90s, lending vocals to composer and musician Barry Adamson, and doing various guitar performances which have featured in a Stephen Spielberg TV series. She also co-authored a conference paper with Richard Burgess (Women in Music Production: Education, Representation and Practice) delivered at the ARP conference.

Katia began the lecture by introducing women produce music as this was her main topic of conversation. Women Produce Music, although possibly misleading by name, isn’t a feminist works only project. Katia stated quite early on in her lecture that a high percentage of producers involved with the project are men, and over 50% of the WPM Twitter followers are in fact male too. Katia continued to explain how WPM involves academia as well as the industry, and the project aims to provide the support for music producers.

To establish WPM Katia talked about how they presented findings gathered from a ‘women as music producers’ research project, to various organisations around the UK. She also talked about the importance of building a social media presence before the launch of WPM to initially spark and establish interest from female and male music producers, and anyone else interested in music – the main platforms being Twitter and Facebook.

Katia spoke a bit about the state of the media and its cultural attitudes to female music producers in the music industry, and how the media tend to raise questions such as “so what’s it like to be a woman in such a male dominated industry?”. She also talked about how the media tended to focus on asking women’s opinions on the inequality of the industry, rather than focus on their talents – the main reasons why they’re at these panels etc in the first place. So she made it clear in the lecture that she’s happy to get controversial about those issues when raised.

On a personal level I found this lecture to be very inspiring due to the fact that Katia’s achieved so much in so many different parts of the industry. She comes across as a very strong and determined female, which is something I personally love to see and hear about, given that a lot of the industry is very male dominated. Also, the fact that she’s been involved in such a vast variety of projects over her career gives me confidence that possibilities within the industry don’t feel so limited.

Guest Lecture – Neil Collymore – Dubbing Mixer

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Blog post by level 2 Audio Production student Daniel Marnie.
Photograph by Chris Hainstock.

My fellow Audio Production students and I, recently received a guest lecture from BAFTA and RTS nominated Dubbing Mixer and Sound Designer Neil Collymore. Neil’s credits include the critically acclaimed TV series Spooks, as well as Hustle, Law & Order UK, and the films Captain Corelli’s Mandolin, Billy Elliot, and Chicken Run.

During his lecture Neil talked us through his workflow when beginning a project, using his own Pro Tools sessions from an episode of Spooks and a promo for the E4 TV channel. As he worked though the project file he would outline the sort of state a project might turn up in, and showed how he’d get the best out any situation. He was at all times open to questions, of which there were several!

He spoke at some length about some of the restrictions TV faces compared to film; discussing how the new loudness format (R128) provides a little more technical freedom over its predecessor (PPM6). It is hoped that this new format could help combat the high audio levels that companies request in their ads in order to stand out from the competition. Neil also stressed that the projects he works on are not his, and that the Director always has the final say in any decision.

Neil gave us a fascinating insight into his work, and closed the lecture off with an excellent Q&A session in which we learned about his time as a freelancer, his working preferences and workflow, as well as the kinds of costs involved with sound work.

Mark Hills, Class of 2010 – Sound Designer Soho Square Studios

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Original post by RW

At only 26 years old, I feel incredibly fortunate to be in the position I am right now. Most people my age in this industry are still working as runners, making teas and fetching lunches. Some may be working in transfer or as an assistant, dealing with files, deliverables and setting up sessions. I decided to send in my alumni story to offer my own insight as someone who has now been in the audio post industry for nearly 5 years. This is a recent piece of sound design I finished for Pierre Michel, creative director at Digital Domain in LA.

Like most sound designers, my love of sound came from a musical background. At the age of 12, I fell in love with electronic music. This inevitably led me towards buying a pair of turntables and music production, making “fat beats” on Dance eJay and recording my mixtapes into Cool Edit 2 (now known as Adobe Audition!). I took media studies as a course at A-level and immediately realised, that in one capacity or another, creative media was the path I wanted to choose as a career.

Unfortunately, when I applied to Lincoln in 2007, the Audio Production course was still being prepared. In fact, I believe it was announced shortly before I graduated. It was a shame, because I would have loved to have applied for it. Instead, I chose BA (Hons) Media Production, and in many ways, this was a better choice for me. I got to experience all aspects of the industry at a time when I wasn’t 100% where I wanted to end up. I was able to try my hand at photography, graphic design, motion graphics, film making and script writing to name a few. In my final year, I actually specialised in “Digital Media”, motion/3d graphics using After Effects, Maya and 3D max. I loved the challenge of it and I wanted to be able to come away from University having learnt a new skill. There was one small problem though… Although I really enjoyed it, I wasn’t very good at it. I could never translate the ideas in my head into my actual work, and in all honesty I bit off more than I could chew for someone with such little experience. This led to months of stress and frustration, staring at a render bar and never being happy with the end result. Until this point, I had anticipated a career in VFX, but after my third year final project very nearly didn’t make it to hand in (My friend George literally was burning it to disc for me on his laptop whilst we ran to the faculty), I decided to throw the towel in and accept it wasn’t for me.

I spent the majority of my time at University working as the “sound guy” on practically every project, writing the music and adding the SFX. I had always loved this, and coupled with my passion for music production and interest in sound, I began looking for companies that only specialised in audio post production. Being so naive, I had no idea just how many studios there were. After graduating, I began the process of putting together a CV and sending it out to as many companies as possible. 170 CVs in fact (I remember counting them some time later). Out of those 170 CVs, I had 5 interviews and a trial day. That right there, is the first lesson. Do not be disheartened if you do not receive a response immediately. Sound engineering has become a very popular job, and there is a huge amount of competition. You won’t always get replies, and if you do it will be often be “thanks for the interest, we have no positions at the moment but we’ll keep your CV on record.”

Persistence is key. Many times, I sent CVs to the same companies more than once. In fact, that’s how I got the job at Soho Square Studios. I had sent a CV a few weeks prior and received no response, whether it was intentional or not on my part (it all got a bit of a blur after a while of sending so many applications) I sent them another in late May 2011. Incredibly, within 5 minutes of sending it, my mobile rang. The owner of the company happened to be sitting upstairs on the front desk at the time, and my CV arrived just as they decided they needed an extra pair of hands the next day to help with their re-branding launch party. And that was it, that was my beginning in the industry.

I spent my first working day at a studio filling bags of popcorn and blowing up balloons. I worked as a freelance runner for the next nine months, being called in for the odd days/weeks here and there before finally being offered a full time job in January 2012. During this period, whilst not running I worked on a handful of paid freelance projects, short films mostly. I found these on mandy.com in the job section. It’s amazing how much you think you know when you’re fresh out of Uni, then after a few years later of being in the industry you look back and laugh at the mistakes you made and how much easier it would be if the project was undertaken now. Hindsight is a wonderful thing. I hope to look back on the work I’m doing now in 5 years and feel the same.

When looking for jobs, take full advantage of the job seekers allowance, I’m not just talking about taking the money every week – but the fact that if you have an interview, they will pay for your travel (at least they did in 2011, hopefully it hasn’t changed!). I was living in a small village in Norfolk at the time, and the cost of a return train ticket to London was £80. I had five interviews whilst I was looking for employment, and by being on JSA, it meant the £400 in travel expenses was covered. I would have never been able to afford as a recent graduate with a huge overdraft.

This brings me onto my next lesson, and possibly the most important one I can give to any inspirational sound engineer. In fact, this is relevant to pretty much ANYONE who wants to get into either production or post production. Once you finally find yourself a studio or company, you will have to run. Running, is the true definition of starting out at the bottom in order to work your way up. You might have graduated with first class honours, best in year, and worked on some really successful films. You may even have a masters degree. Trust me when I tell you that if you want to work at a studio worth working for, you will have to be a runner. It involves working very long hours, for minimum wage, doing very menial tasks like making tea, tidying studios and fetching lunch for people. Welcome to the industry. This is something I have found some people have a real problem with. Far too often we receive CVs sent through from people fresh out of University applying for sound engineer roles. When we try to explain that’s not how it works and they will have to work up from a runner position, they often respond with a look of shock or as if we’ve insulted them.

Running serves a huge purpose though. When a studio employs you as a runner, they know that you don’t want to make tea your whole life. They don’t expect you to be in that role forever. Running is very much a test of character. You want to be a sound engineer? Ok good, prove it. Why should we employ you as a sound engineer over the nine other people who applied for the same job today. If you can shine as a runner, and put 110% into the job and make yourself indispensable, then people will know you will behave in the same manner as a sound engineer. If you approach running with an attitude of it being beneath you and/or give anything less than the your full dedication, it will be looked upon as a reflection of your character. A studio will not trust you with the responsibilities of a sound engineer if you can’t be trusted with the responsibilities of making tea or keeping the rooms tidy. Trust me when I say that studios receive dozens of CVs daily, and if you’re not pulling your weight, there’s plenty of other people a phone call away desperate for the opportunity.

There are also huge upsides to being a runner. At times it felt as if my 2.5/3 years spent as a runner were more valuable and useful to me, than my entire degree. Yes, I was polishing tables, fetching sushi and emptying bins, but look at the environment I was in. I was in professional studios surrounded by the best in the industry. I could watch them work, ask questions, get to know the clients. I was being trained by these people and I took it upon myself to find short films and projects to work on out of hours. When the studios were quiet (and after I’d finished all the jobs I needed to do), I would find an empty studio and open up people’s sessions and simply look at what they did and try to understand why. I would go through their sound effects, their settings and take notes on their methods and techniques. What compressor did they use, how much are they limiting the audio, what some engineers do that others don’t etc. In my first few months of running, the studio was working on Disney Pixar’s “Brave.” I got to meet all the actors, the director and producers who had flown over from America for the week. Fetching Billy Connolly his tea and Emma Thompson’s soup was a pretty cool way to spend the day even if it was exhausting looking after so many people. The place had an amazing atmosphere during that time.

My final word on running however will be this, approach it with an element of caution. Pick your company wisely and don’t just accept the first offer you get because it’s a paid job in the industry. There are a LOT of huge post production companies with huge numbers of staff. One of my first freelance shifts was at a huge company that offered full post production services from the edit, grade, CGI and audio. The company I was at had three different buildings, and employed around 20 runners just in my building alone. These kind of places can be very risky to start your working life at. I’ve heard of many people who have gone to these big facilities that hire dozens of runners, and they never make it into the industry.
The reason for this is firstly due to the competition, if you are running in a team of twenty, that means if a job does open up, you are already statistically at a disadvantage. Secondly, and this is sadly more often the case, if a sound engineer leaves the company and a position opens up, more often than not the facility will simply hire, or or poach a more experienced engineer who is already established in the industry with their own set of clients or a credit list you will never be able to match at that stage. Your worth as an engineer later in your career, is your clients, the people you meet in the industry who want to work with you only, this makes you very valuable to any studio.

These big facilities have a reputation for being a bit of a black hole for runners. I’d heard many stories about people being employed, running whilst receiving training, but then after three years being released as there were no jobs available as engineers. This is the worst case scenario as a runner, as generally you simply won’t get employed as a sound engineer without relevant credits and experience. In this situation, your choices are pretty much limited to finding another studio to begin running at again, or leaving the industry at the thought of doing another three years of tea making.

I can even give an example of this. A few years ago, I was running at the studio and we needed to hire in a freelance runner for the day as it was exceptionally busy. I was talking with him about studios in the area he said he had an interview at one of the big post production facilities in Soho. I knew of this company and had heard of runners experiencing similar situations to what I described above, and I warned him about it and tried to explain he might get swallowed up there. A few weeks later he Linkedin with me and I saw he had taken a full time job as a runner at the company. Late last year, I saw his Linkedin employment change to a sales role at a company I’d never heard of. I googled them, and it was a company that manufactured and sold high end stereo systems. This guy, who had hopes and aspirations of becoming a sound engineer, spent three years of his life running only to go and sell stereos. Now – of course, it is possible that there is more to this story from both sides, maybe he left on his own accord, or he lost his job because he wasn’t good enough or made huge mistake, but his case was literally exactly what other people had warned me about happening.

So, my strongest advice is when you go in for an interview, or research a company, make sure you enquire about how many people, and specifically, other runners they employ. Ask about their structure of promoting runners and what the path looks like and above all else, use a bit of common sense and be savvy. You’re one of nine runners looking after six studios? Do the maths, and don’t be lured in by the companies showreel or the work they do. Smaller studios/ companies are SIGNIFICANTLY better places to start your career at than the big ones. I cannot emphasise this enough. At smaller companies, you will become part of the team and integrate very quickly, you will have a name and a face and you will be given opportunities much sooner. At the big places, you’re just another runner, people will not remember you and you will very quickly feel the “us and them” divide between the runners and everyone else.
Back to me now.

As time marched on at Soho Square, I was gradually given more responsibilities. I began taking on more transfer jobs, downloading/ uploading files, converting videos, preparing sessions etc. This is a huge step up from running and it feels amazing, you’re finally out of the kitchen.
Your tasks are still pretty menial, but you have bigger responsibilities and you begin liaising more with clients. If you continue to work hard, and do a good job, you’ll soon find yourself being booked in smaller, basic engineering sessions. In a smaller company, all it takes is for someone to go on holiday when it’s busy or take a day off sick, and you can find yourself in your first session.

Aside from the initial nerves, your early jobs are likely to be very simple, basic voice records or mixes. As you gain experience, the projects and jobs will become more complex. What you need to make sure of at this early stage is that you have every possible outcome covered, and that you can quickly troubleshoot and deal with the unexpected. Clients may ask for things that can cause you technical headaches or challenges, and you have to make sure you are ready for it. This is not a corporate desk job.

There is no formality, no “congratulations you are now an engineer.” Opportunities come and you grab them. Work hard, make yourself an indispensable member of the team and prove yourself. In my case, I found myself suddenly being booked on more and more jobs until I was practically fully booked out for days or weeks at a time. This meant when the time was right, I had a really strong case to go to my bosses and negotiate a significant pay rise and full engineer status.

A few weeks ago,I read Philip Rollett’s alumini story, a graduate who appears to have gone down a similar path to mine. Whilst reading, I found myself disagreeing with some of what he wrote because of my own experiences, which I’d like to share. Here are a couple of sections from his story that I would like to comment on. “Since leaving university I have done one week’s free work experience in London and it was so bad, I think it was the company’s fault and others are undoubtedly better, but I don’t plan on doing any more, unless it’s for Christopher Nolan or some other amazing opportunity, and even then I’d be like “hey, Nolan, stop being so tight and pay your staff”.

“It’s the company’s fault” is probably not the best attitude to start your working life with. When you start looking for work, you have to make sure you know what you are getting into before you agree to anything. Work experience is a tricky one, as generally it’s for the benefit of you, not the company. A lot of places, including our studio offer work experience when we don’t have to. If you have agreed to unpaid work experience, then you can’t be upset for not being paid when experiencing work. From my personal experience, even if you’re just doing the odd days running, you will have to go through an interview process and that’s where you discuss pay. If you financially cannot afford to do work experience, then you shouldn’t. Look for running jobs, even as a freelance runner doing the odd day making tea, it’s a much better way to get into the industry and meet relevant people.

“Perhaps my unwillingness to work for free is why it has taken me six months to start getting work, but what people expect graduates to do in the media industry for free (or for hardly any money) is absolutely ridiculous. I don’t mean if you visit a studio for a few days because everyone should definitely do that for free, but once you start actually doing work for them you should be getting paid, no doubt about it. It’s only because people are so desperate to get into the media industry that companies can take advantage of students coming out of university and you have to be very careful of that. It’s down to everyone individually, but there’s still plenty of money in the industry to be paid for your contribution.”


It’s not particularly uncommon for it to take six months to find work. In fact, it took me 9 months just to get regular freelance work, and in total about 13-14 months to get a full time position in a studio. I was commuting in from my girlfriend’s flat in Rugby to London every day, a grand total of 600 miles a week and pretty much making a loss financially because my entire wage was being spent on train fares. I was exhausted all the time from commuting, my social life was non-existent and I’d spend the entire weekend just resting and recovering from the working week. I did of course, eventually move to London but I’m just trying to paint a picture of how hard you have to actually work for it if you truly want it.
In my experience, the notion of working for free, is very uncommon. I ran at a few different studios before getting full time work and they all paid (albeit minimum wage). The only places that didn’t offer full pay were smaller independent studios (4-5 staff max) who were offering work experience or internships. They made it very clear and were not attempting to trick me into working for free. One company called and offered me an unpaid internship, but they would cover travel expenses. Had I been living near London, I would have taken it even though I knew it was unpaid. Ultimately, it’s your responsibility, so use common sense. You are there to provide a service and you owe them nothing, and you are fully entitled to expect full payment unless you agree otherwise beforehand.

So finally, I would say that I got to where I am today through sheer grit, determination and hard work, and it is finally paying off. I recently completed my first film feature sound mix in Dolby 5.1 and I’ve worked with some of the biggest clients, companies and celebrities in the world including some of my personal heroes. Spending an afternoon talking football, specifically Norwich City FC (the team I’ve supported all my life) with Stephen Fry was a huge highlight. I’ve worked on films, games, adverts, radio campaigns, short films, documentaries, promos and music composition.

I’m one of the lucky few who actually enjoys going to work, and being able to pursue what is effectively a hobby and a passion as a job, is worth more to me than any money or pay cheque. The first time I ever saw my work on television is a feeling I’ll never forget, and even now when I see TV shows, adverts or promos I’ve worked on broadcast to millions of people, it fills me with a great sense of accomplishment and satisfaction.

I read somewhere once that the term luck can be described as when preparation meets opportunity, and I think in my situation that’s very much the case. I was fortunate to a degree in the sense that positions opened up at the right times and suddenly I was in the deep end, but you better believe that I was ready for it.

Animation/Audio Festival Screenings in the USA and UK

luma
Blog post by RW.

Animation student Daniel Escobar’s Luma St. with music and sound by 2014 Audio Production Graduate Nathan Lewis has been selected for Festimation – an International Animation & New Media Arts Festival, which is on this month in Montana, USA. Festimation is an event for screening and showcasing ‘up-and-coming independent, narrative, documentary and experimental animated films.’ Luma St. is summed up as a short that “revolves around the idea of people missing the beauty in everyday life.” LSFM Senior Lecturer Sultan Efe: It’s great to see that the organisers used snapshots from Luma St. as part of their poster for the festival. Daniel has sent the film to several animation competitions and festivals and I am sure we will be hearing good news in the next 12 months.”

Luma St. will be screened at Lincoln Shorts film festival along with a hugely diverse, eclectic and entertaining mix of locally-made short films at Lincoln Drill Hall on 18th October at 7pm. Admission’s £5 and you can book tickets online.

Also, Audio Production alumna Danielle Crooks created the soundtrack for animation project, Lullaby, which was led by Lucy Clay and Amy Fairclough. Lullaby was nominated in the Student Competition at Animasyros 7.0 International Animation Festival this month.

Sultan said: We have yet to hear results of both competitions but so far it has been great to see our student films have had exposure in China, Greece, UK and US.

Watch Luma St here.

Lincoln Soundscape

Screen Shot 2014-09-03 at 11.16.30

Blog post by Alex O’Brien – Level 3 Audio Production.

For one of my final year projects I created a soundscape of Lincoln, which was showcased in The Little Red Gallery in the Bailgate. The concept behind this soundscape was to construct a sonic interpretation of 24 hours in Lincoln.
The piece is made up of 3 sections, Cathedral, Town and Evenings. Each section presents the listener with a different part of Lincoln. The recording process was very enjoyable but incredibly time consuming. For the Evening recordings I would often find myself sat in the cold recording traffic and such for hours on end or I would be in the Cathedral for hours at a time, listening closely for interesting sounds as they echoed around the Cathedral walls. I wanted to make sure I had every recording I needed to piece this 25 minute project together so I could layer these sounds up and paint an audio picture of Lincoln.
Having my piece showcased in a gallery was fantastic. Seeing people walk around the space, listening to my piece made me feel as if I had really accomplished something. But also working for a client was a great experience and it has definitely given me confidence in knowing that I can go out and get my work showcased.
Overall, the project process was a great learning curve and I’d love to do another sometime soon.

Listen to Alex’s Soundscape here: